Tracy Fullerton / 2008-05-12 00:00:00
?»????Tracy Fullerton??™s Game Design Workshop covers pre y much everything a
working or wannabe game designer needs to know. She covers game theory,
concepting, prototyping, testing and tuning, with stops along the way to discuss
what it means to be a professional game designer and how to land a job. When
I started thinking about my game studies course at the University of Texas at
Austin, this was one book I knew I had to use.???
??”Warren Spector, Creative Director, Junction Point Studios
???This is a break-through book, brimming with ba le-tested ???how-to??™s.??™ Aspiring
game designers: you will ???break through??™ to the next level when you learn to
set, and then test, experience goals for your game players.???
??”Bing Gordon, Chief Creative O?¬? cer, Electronic Arts
???Game Design Workshop is without a question the most important (and best
book) on the topic of game design. Its unique approach is both deep and practical
and draws students??™ into the very heart of what game design is all about. The
emphasis on paper-and-pencil prototyping encourages students to think, quite
literally, ???outside the box,??? and stretch themselves to innovate beyond simply
rehashing commercially successful game genres.
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